Saturday, February 03, 2007

"Gangsta" Feats

Gangsta Basics (Unarmed Combat Feat)

Word, G.

Benefit: You gain a +2 morale bonus to Resolve checks made in a Stand Off, and if you win the opposed Resolve skill check in a Stand Off, you inflict an additional 1d6 points of stress damage. Further, you gain the following stance and trick:

B-Boy (Stance): While in this stance, you may make Impress/Performance checks freely, counting every successful unarmed attack you make as one minute spent performing. If you leave this stance before the Performance check's time requirement is filled, the skill check fails.

Pimpslap (Trick): When you hit with an unarmed attack, you inflict an additional 2 points of stress damage.

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Gangsta Moves

Schoolin' marks is your favorite hobby.

Prerequisites: BAB +3 or higher.

Benefit: You gain the following tricks.

Yo Mama (Trick): With a successful unarmed attack, you may make a Taunt as a free action, substituting your Streetwise skill for Manipulate.

Buck 50 (Trick): Your unarmed attack gains the Bleed quality.

Chill Pill (Trick): Once per teammate per scene, you may make an unarmed Standard Attack. With a hit, the target may at once reroll the last Will save he made.

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Gangsta Supremacy

Big Pimpin'.


Prerequisites: BAB +12 or higher, Gangsta Basics, Gangsta Moves.

Benefit: Your Charisma increases by 1. Further, you gain the following tricks.

Cockblockin' (Grapple Trick): You may inflict 1 point of temporary Charisma damage upon one opponent currently held or pinned by you.

Poplockin' (Trick): With a successful unarmed attack, you recover 1 point of stress damage.

1 comment:

Anonymous said...

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